I made an emoji animation sprites with Processing. First I made a sprite sheet for the bunny dancers, exporting them as SVG files and animated them in Processing. Why did I do this? I wanted them as SVGs so that they can be scaled without degradation. But foremost I wanted to add to my Processing toolkit. Now that I have these girls moving I plan on experimenting with interactivity and other forces to affect the animation. Maybe using fft analysis to control speed? Controlling animation with the body? IDK but now that I have a basis anything is possible.
I’m also considering doing a series of emoji animations. LMK if you think I should!